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Focus RPG

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Focus RPG
📖

Official Wiki

Game guide

Core rules of Focus RPG, organized by topic. Scroll down to read more.

💎

Daily gems & check-in

You receive base gems on your first login each day; after 5 consecutive successful focus streaks you earn bonus gems.

Monthly Immersion Pass owners and users who purchased ad removal can earn additional special daily rewards.

✨

Equipment rarity

Weapons, armor, and accessories gain more bonus options and a higher base stat multiplier as rarity goes up. Equip better pieces from your inventory to grow stronger.

Common

0 bonus option(s)

Baseline tier. No bonus options.

Magic

1 bonus option(s)

About 1.5x stats vs the previous tier

Adds the first bonus option.

Rare

2 bonus option(s)

About 2x stats vs the previous tier

Two bonus options for more build variety.

Legendary

3 bonus option(s)

About 2.5x stats vs the previous tier

Three bonus options for strong combinations.

Mythic

4 bonus option(s)

About 3x stats vs the previous tier (explosive growth)

Four bonus options—aim for top-tier builds.

Transcendent

5 bonus option(s)

About 4x stats vs the previous tier (limit break)

Beyond mythic. 4–5 bonus options + a unique Focus reward bonus (+15–25%).

Eternal

6 bonus option(s)

About 5x stats vs the previous tier (absolute god stats)

The pinnacle. 6 bonus options + a unique effect (Ignore DEF or +50% critical damage).

Immortal

7 bonus option(s)

Immortal gear that breaks the boundary between life and death. 7 additional options + Unique options (EXP Gain +100% & Gold Gain +100%).

📚

📚 Collection — 105 Permanent Slots

Every piece of gear you obtain is permanently registered in the Collection. Even if you sell or destroy it from the inventory, the Collection bonus stays forever.

Collection System Guide

■ Equipment Structure

- 7 rarities: Common, Magic, Rare, Legendary, Mythic, Transcendent, Eternal

- 3 slots: Weapon, Armor, Accessory

■ Collection Scale

- Each set contains 21 equipment items.

- Currently: 5 sets, for a total of 105 collectible items.

■ Mastery Bonus

- Collect equipment and increase mastery levels to gain permanent stat bonuses.

- Reaching Eternal mastery can amplify bonuses up to 9×.

Total 105 slots (15 types × 7 rarities)

5 weapons + 5 armors + 5 accessories = 15 base equipment, each across 7 rarities (Common · Magic · Rare · Legendary · Mythic · Transcendent · Eternal). The full grid is 105 slots.

Collection bonus

Each unlocked slot adds a permanent % bonus to ATK / DEF / HP and more. Acquiring the same item again raises its [Mastery Count], strengthening the bonus further.

• Each rarity has a separate collection slot, even for the same equipment. Every acquisition increases its count.

• 1 acquired: Unlock → 10 acquired: Enhanced → 50 acquired: ★ Master

• At ★ Master, Normal rarity grants up to 3× its base effect, while Eternal rarity grants up to 9×.

• Collection progress remains after selling or auto-selling equipment. Set bonuses activate once each required slot has been acquired at least once.

DONE

Core Set (15 slots)

Collect Common · Magic · Rare · Legendary · Mythic of one theme (e.g. Beginner Set) to complete the Core Set and unlock theme-specific special bonuses (Gold / EXP / Drop / Crit).

MASTER

Master Set (21 slots)

Add Transcendent and Eternal on top of the Core Set to complete the Master Set, layering an additional special bonus roughly 2× the Core Set on top.

✨ The 9× Growth Secret

Collection bonus formula

Rarity Multiplier · max ×3.0×Mastery Multiplier · max ×3.0=✨ up to ×9.0

Master a single Eternal item 50 times to obtain a permanent Collection bonus 9× stronger than mastering a Common item.

Permanent Bonuses for Mastering All 105 Slots

ATK +33% · HP +33% · LUK +33%

Item Drop Rate +34% · Gold Gain +29.5% · EXP Gain +25% · Critical Rate +13.7%

🩸

🩸✨ Transcendent · Eternal — Beyond Mythic

Two ultimate rarities above Mythic. Drops are extreme (0.01% / 0.001%), but their Collection bonus and stats are overwhelming.

🩸 Transcendent

A crimson rarity wreathed in pulsing blood-red aura. 5 option slots, ~3.3× the stats of Mythic. The icon trembles with a subtle shake and a pulsing border.

✨ Eternal

The pinnacle rarity, scattering diamond-silver stardust. 6 option slots, ~10.8× the stats of Mythic. A SweepGradient rainbow shimmer symbolizes infinity.

Fragment System — Failure is guaranteed progress

Even when probabilistic synthesis fails (Mythic→Transcendent 30% / Transcendent→Eternal 10%), you receive 1 [Transcendent Fragment] / [Eternal Fragment]. Failure is not loss — it is guaranteed progress toward your next craft.

💡 Source: Honor Path rewards, or an ultra-rare drop from bosses on floor 300+ (drop rate rises as you climb higher floors!)

🩸 5 Transcendent Fragments → 1 Transcendent equipment, guaranteed 100%

✨ 10 Eternal Fragments → 1 Eternal equipment, guaranteed 100%

💎 Mercy of Eternal Synthesis

When Eternal synthesis with 3 Transcendent items fails, only 1 material is destroyed — the other 2 return to your inventory.

⚔️

Stat overview

Permanent gold upgrades on the character screen stack with equipment to form your final stats.

❤️

HP

HP drains from focus fatigue during a session. At 0 HP combat stops, but the focus timer still counts to the end. Higher HP lets you last longer.

🔥

ATK

Base damage to monsters. Higher ATK means faster kills, quicker floors, and better reward pacing.

🛡️

DEF

Reduces HP lost per second from fatigue. More DEF makes long sessions easier to survive.

⚡

SPD

Attack cadence. Higher SPD means more hits in the same time—huge for clear speed.

🍀

LUK

Influences crit chance and luck-based drops/rewards. Good LUK can mean bigger hits or richer drops.

🎯

FOCUS

Resistance to focus fatigue. Higher values slow HP drain during long focus sessions.

💡 Gold HP upgrade cost: Potions heal a fixed ratio of max HP, so higher max HP means the same potion restores more HP in absolute terms. That broader impact is why HP upgrades are priced higher than other stats; multipliers/curves can be tuned remotely.

Focus & combat rules

When you start a focus session, the timer runs for the duration you chose. Auto-combat runs in the background: defeating monsters can raise your floor and grant rewards.

If HP hits 0, combat pauses but focus continues. Potions or other effects may let you re-enter combat depending on the game version.

Battery saver mode may slow combat update frequency to save power.

🧪

Potions (HP recovery)

Potions restore a fraction of your max HP—not a flat number. Whether your max HP is high or low, the same portion of the HP bar fills.

When max HP grows, the absolute heal grows with it for the same ratio, so bar-based balance stays consistent as you progress.

Auto-potions trigger when current HP falls below a set fraction of max HP. You can toggle auto-use and adjust the threshold in settings.

Weekly ranking

Weekly focus time and related stats are tracked per UTC ISO week. Check the ranking screen for the weekly focus leaderboard.

Weekly rewards are delivered to your mailbox after settlement, and gems are paid out by rank/bracket for the top 50% only.

- 1st: 800💎

- 2nd–3rd: 400💎

- 4th–10th: 100💎

- 11th–30th: 50💎

- Top 31–50%: 20💎

- 51%+: No reward

🔨 The forge (enhance / fuse)

1. Equipment enhancement (up to +100)

Up to +3, every try is 100% safe—no funny business.

From +4 on, a failed attempt can make the level drop by one step.

🚨 [Caution] Mythic gear at +7 or higher: on failure, the item may be destroyed for good. (Use an anti-shatter scroll if you like your gear.)

2. Synthesis (evolve a tier)

Stack same-rarity gear to climb one tier—like a mini ascension ritual, with paperwork.

🚨 [Caution] Legendary → Mythic can fail. If it does, your material gear will be destroyed—all of it. Ouch.

Equipment synthesis (Mythic crafting)

In your inventory, consume 5 Legendary items of the same slot (weapon/armor/accessory) and pay 100 gems to craft 1 Mythic item of the same slot.

Only unlocked Legendary items can be used as materials.

On success, the crafted Mythic item is added to your inventory.